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OBJECTIVES

The advances of technology-supported open access to education indicate an increased use of video but only when pedagogically appropriate and designed purposely to facilitate teaching and learning. From current research, it is difficult to tell what aspects of the video-lectures and video-based learning systems can have a positive impact. In order to employ videos that serve as powerful pedagogical tools, care should be taken to examine their impact on the overall learner experience. As such, the purpose of this workshop is to explore how smart environments and analytics can improve video-systems learning potential.

 

The workshop will be an interactive, engaging experience that will motivate participants to get involved and engage in fruitful discussions on the topic of Video-Based Learning and the potential benefits of Analytics. To do so, it will combine several activities. First, highly recognized keynote speakers will open each block of the workshop. Then the workshop organizers will give the participants the opportunity to be engaged into creative and motivating discussions about the key issues related to analytics on video-based learning.

 

One of our main objectives is to bring together researchers who are interested on Smart Environments, Learning Analytics and their application on video-based learning. Specifically, SE@VBL aims to provide an environment where participants will get opportunities to: develop their research skills; increase their knowledge base; collaborate with others in their own and complementary research areas; and discuss their own work.

 

Suggested topics include, but are not limited to the intersection of smart environments and analytics:

 

  • design issues for video learning tools

  • big data obtained from video learning systems

  • instructional video capturing, editing, and sharing

  • mobile-based (tablet, smart-phone) video learning

  • participatory video-based course development

  • infrastructure and technological issues with video learning

  • various cultural uses of video learning systems

  • the role of video in the flipped classroom

  • user modeling, adaptation and personalization

  • usability and interaction design

  • pedagogy in massive online open courses (MOOCs)

     

     

     

     

     

     

     

     

     

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